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(-13)

Absolute garbage. Wonky fighting, janky movement, BS mechanics. Interesting concept, but the boss is horribly programmed. I bothered to make an account specifically to comment this. Out of all the macro games I played, this is probably the most disappointing one. The intro was so cool, started playing and all the magic disappeared. Does someone know how to beat the boss? Because I tried everything

sorry but how do i beat the boss ? 

the only way to attack him is to hit the paw he uses to attack 
you but every time I try he attacks me immediately 
after I don't say how long the normal attack is there is a 
different attack that is much faster if you return under his paw 
after he has already hit the ground 
and on top of that you can't go between his legs and 
practically around him. 
dodging is impossible and it is better to run around him 
because by doing dodge 1 you run the risk of the character running
instead of dodging and 2 it is too slow from when you press the 
key to when you actually dodge there will be half a second
can someone suggest ? 

I actually don't know if I can parry. I'm running bootcamp on my laptop and I'm not sure if it works with my keyboard. Looking into it more now

okay so i can confirm the alt key functions, perhaps I'm not understanding how the parry mechanic functions

It’s a bit flaky right now – you’re meant to parry when the enemy’s weapon is glowing. It can miss, though, which is problematic!

(+2)

This shows very good promise! Pretty much looking forward to seeing what comes out of this. I'm willing to support it!

Can't wait to see vore added too!

not bad, not bad at all. Good bones for a very promising game. The parry was a bit weird and I'm not sure if it's supposed to keep enemies small after a parry but after hitting them they grow back to their original size. Lovely models and I can't wait for more.

Thanks! The idea is for enemies to be temporarily shrunken when they run out of stamina. It’s a little weird to make the shrink ray actually just drain all of their stamina.

Fair enough, it's a good system I just wasn't sure. 

Very cool prototype, strong foundation to work with! Imo parry feels a bit strong and sometimes didn't work (namely the boss enemy, felt like i timed correctly with the sparks indicator, but might just be a skill issue). Love the synth designs tho, synths need more appreciation <3

(+2)(-1)

This definitely needs some insole content or stuck to the sole after being shrunk, i'd love more ways to turn into a micro besides getting (brutally) stomped ✨

for some reason my screen is black like the commands for me to perform appear and I can hear the sound of the game but for some reason the screen is black

I liked it and i did win so that was nice. will it only be macro-micro or will there be vore to?

(+1)

How can i activate the shrink ray with the first boss? Also i would like to use double space to roll but i can't re-assign the controls

Is the big synth supposed to be unstompable?

If you get stomped once, you’ll be too small to stomp on it while it’s down. I’ll need to adjust that.

Even when I was at full HP, I was unable to stomp it. Also, there is no way to parry, or unequip the weapons you pick up. Alt uses the gun, or does nothing if you don't have it

That’s what the parry is! It’s like Bloodbirne (:

(-4)

Any news on predatory pursuit?