More blood for the blood god
Real-Time Stomping » Devlog
Lots of additional progress on the blood system! I switched from using decal projectors, which were causing splatters to show up on places they shouldn’t, to a second material whose mask gets updated when a body part gets bloody.
I also mocapped the animations for a new ability: “grab and crush”. It does exactly what it says on the tin.
These systems still respect the content settings, so if you’re looking for them, make sure to set Violence above “none” in the Settings menu!
Files
Windows 68 MB
Version 2022-09-07-4841 Sep 08, 2022
macOS 80 MB
Version 2022-09-07-4841 Sep 08, 2022
Linux 79 MB
Version 2022-09-07-4841 Sep 08, 2022
Get Real-Time Stomping
Real-Time Stomping
A macro-flavored RTS
Status | Prototype |
Author | chemicalcrux |
Genre | Strategy |
Tags | 3D, Adult, Furry, macro, Real time strategy, vore |
Languages | English |
More posts
- What's next?Mar 03, 2023
- A bloody good updateSep 10, 2022
- Bloody footprints, faster macrosSep 06, 2022
- The Big IdeasSep 06, 2022
- Moving to Itch!Sep 06, 2022
Comments
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SKULLS FOR THE SKULL THRONE!!!