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(+1)

Please tell me you will bring the first person swallow and internals back? PLEASE. :S

(+2)

They’re definitely coming! I just need some time to figure them out.

(+1)

Thank you! <3

Now hear me out, the hunter gets even bigger! ;)

(-1)

whole screen is red

(-1)

in the legacy build, fen absolutely cannot grab the player. ive tried everything in the settings, and they just swing their arms and miss every time :/

See here : https://chemicalcrux.itch.io/predatory-pursuit/devlog/664969/legacy-version-bug-fen-gets-butterfingers-

(1 edit)

Hey there Crux! Nice to see ya working on this again!

I was just gonna ask, I've never really used Itch before, so sorry if this is a dumb question. I already bought the game for $15, not noticing the credits. If I were to buy it again for $5, would that work for ya?

Oh yeah, for sure! Just remind me about it when you do that.

Alrighty! There's 5 more ^^

Thanks! I’ll get you added to the credits (:

Awesome! Thanks, and glad I could help, hehe!

Can't wait to see what ya do with this game, it's got an awful lot of potential. ^^

One question. What happened to the Internal?

I have not re-implemented that yet – I have a few design problems to solve first. You can still find it in the Legacy version for the time being.

Thanks. hope you solve the design problems!

(+1)

When is the new rewrite gonna be part of the base game then experimental

(+2)

The re-write was mainly a crash course of the new UI. It's still very buggy, and a lot of things don't work as they should right now.

Source? I purchased it and tried it out. Though, the author is more than capable of responding to this and clarifying/correcting anything I said here.

Okay, Thanks

(+1)

so the experimental build is just for testing new UI until it comes out? FUCK YEAH!

Yesh!!

(+2)

Can we get an option to resize the window? That would be great.

(+2)

I really need to figure that out! I’ll look into it.

(-3)

can you make a browser view?

(+12)

So, what is the overall future for the game? Aside from polishing the animations, reworking/adding new maps, do you have any plans to add mechanics to some of the maps like the graveyard and basement? Also, I know this gets asked a lot, but what about varying types of vore? Do you just have oral in mind for now? Do you have any plans to add other variants?

Aside from my questions, this is a great game! The occasional bug here and there, but still a great game! Hope to see more from you in the future!

(+4)

I’m going to be exploring objectives more thoroughly soon, for sure. There will be randomly-generated levels with simple objectives.

I’m mostly sticking to oral vore. I’ll be adding some kind of “goo vore” (just getting shoved into a goo creature), and I might do anal vore, since it’s relatively simple to do.

Thanks for playing (:

Anal vore could probably occur if you went up to him from behind, or just by a very small chance when caught, and if added it'd increase playtime = more players = more popularity

Deleted 187 days ago
(+2)

Doubt it

(+5)

Looks great can't wait for the update!!

(+9)(-1)

will there be other vore like cock vore or unbirthing repectivly for the gender of the monster?

(+4)

Please fix the blinding lighting.

(1 edit) (+1)

They said it in a post of theirs, (A comment in the post really,) but I believe they're going to completely redo it once they get their animations all done.

Edit: Just found the comment. I'll just copy/paste it here.

"That village map has had really screwed up rendering for ages. I’ll probably be rebuilding it."

(+1)(-10)

If you added sex to the game then yes otherwise I'm not interested

(+4)

Sex wouldn't work because this is more of a vore game then sex

(+10)(-2)

Maybe you could add anal vore? Or facesitting? it'd fit in the game pretty well...

(+8)

Radio silence for 2 months now, hope you did not lose fun and interest on this game, because it is so wonderful!

Do a VR-Mode, Full-Tour and/or Escape machanics, movement inside his stomach and i will buy full price again! :P

VR might not work given that the controls would be a nightmare to add in for VR

(+1)

Since it is kinda one button for interaction it is acutally, i think, an easer implementation than other games :P

(+2)

True, But i think first a fix on the lighting in some areas would be needed first, As well as fixing how prey spawn on the garage map as well since they do tend to spawn on top of it then ground level, A few more maps would also be nice, Some AV and CV would also be nice poisbbly have it be turned on and off from a toggle, First person internals could use some work

(+1)

Yeah, i could be fine with any of this ^^

I don't think Crux has ever finished a game, certainly never anything this complex. Don't get your hopes up.

(+2)

Well, he is one of the few heroes who make  true 3D Vore games in the first place, so ,finished or not, i do not dare to complain.

I celebrate every game of this kind, no matter in what state. =)

Oh for sure, I don't think anybody else makes stuff as creative and exciting. I just wish he had more focus rather than flitting between projects

(+5)

is this still being developed?

most certainly!

(+1)

Very kewl game

(1 edit)

I paid the 5$ to support this game because I think it's so great, and I love it so much! I have no issues with this game and I would like a VR feature but tbh I don't expect anything like that anytime soon because it is still a work in progress so I know it's better to have a complete product before adding things as complicated as VR support. I do have an issue where the village lighting is off and I don't think there is a skybox, just a black void and other people have had this issue and I'm wondering if it's because we are all using an integrated graphics card that isn't supported or if people on normal desktop computers with normal gpu's are having this issue, but I'm guessing it's probably just the game not being supported on things like my laptop. But even then, the game works great with no issues at all and it runs as well on my laptop as on my steam deck! I only have that one problem with the lighting in the village map so maybe it isn't related to that. But anyways, thank you for making this game! Game development is really difficult and a lot of people don't understand, and even I probably don't understand that much but I have tried to make games so I do have some idea of how hard it is...

Also: I'd love it to be easier to spawn in NPC's without needing the debug menu, because my favourite part is spawning NPC's besides me as well and stuff so I think it would be cool to maybe add a button to spawn them in easier.

Deleted 118 days ago
(+4)

This is sooooooooooooo good. It would be nice if the internals was a bit more realistic and disgusting, but other than than I loved it :)

(+2)

Now a VR mode and this game is legendary :D

i wonder when you will bring the experimental stuff on the main game becous i want to see it but i can't pai for it do to not having a paypal account so yeah it is kind of sad

by the looks of it, both are currently the same version

uhhhhh why is it just a pink screen for me

aaaandnnnnnd never mind its a black screen at the time im typing this

anyone know what causes the blinding white screen? that happens every time i chose a scene

(+1)

interested in an adult version.

(+1)

Last played update as of writing Experimental Build: internal audio

I've had a few bugs, like if on the basement it suddenly goes to the main menu after a while if I spawn several Non-player prey (this might not be a glitch), they could just be doing the task and I'm too busy to notice but, what I think might be happening if not that is Fen might be throwing them into the void or into the leave room and it's triggering the back to menu screen.

Sometimes on certain settings when AI get thrown into the void or outside the graveyard Fen will deadlock on them until you get right on top of Fen and then after you're dealt with Fen will go back looking at that target outside the map

Sometimes when grabbed on certain maps with low ceilings you will start freaking out if picked up and inspected such as corridors

Struggle doesn't seem to work or I'm not noticing it or it's not implemented

Jump over doesn't seem to work or I'm not doing it right or it's not implemented

Sometimes the player will be launched if thrown and a lunge devour misses and the player collides with Fen's hitbox 

________________________________

Wishes: 

Maybe Fen could reach extra deep into the vent sometimes if they seen something go into it. (Maybe even able to crawl in some vents or, crawl spaces but slower than you since they're bigger)

Maps with equalized/better lighting to show Fen off more, some of the maps are way too dark to properly see Fen fully 

When hypnotized maybe when you get grabbed remove the visual strip effect or make it a little easier to see through

(just spit balling ideas)

________________________________

Beside that I'd say pretty good game can't wait to see it fully done

(+2)

This last update. Wow. A First Person 3D Game will full First Person point of view vore. The first kind of game of my dreams!
So many option now, very awesome first version in internals!
One more purchase to you!

i'm thankful there is  endo vore in this game. is there gonna be a huge map for the game and will there be a cuddle options. just asking

There seems to be an issue with the village in the experimental build. it's like the sun is putting out a constant solar flare and making everything black and white. 

(+1)

This game is absurdly good!

I love all the little details you put into Fen. The way its breath condensates in the air; its movement animation that hunches over when it's too big; its belly that appears differently depnding on the prey's activity/cohesion/size; the way it seems to just wander, look around, and hunt prey so naturally; and its subtle but noticeable weight gain as it digests prey are some of my favorite bits off the top of my head. I'm not into hypnosis that much, but also liked how latex Fen's hypnosis power increases substantially when it digests prey.

I also really enjoy the amount of customization it has! It's hard for me to pick a favorite setup and I tended to switch between them a lot. One fun one was ramping up all the difficulty settings, spawning in a bunch of prey, and trying to escape amidst the buffet that Fen was having. Also, thank you for making stuff like motion blur and camera shaking completely optional!

Anyways, I'm excited to see what stuff you'll add in the future.

this is a very cool game with quick action and very good graphics!

will the monster that hunts you also have a custom sandbox mode, where it can eat stuff, with extra options of vore, weight gain, inflation, etc etc?

thanks! very nice game, bravo!

Hello I just recently downloaded this game and I find it to be fun but I'm wondering how do I enable ai controlled players? I only ask as I can't seem to find anything for it as when I start a game it's just me against Fen and that's okay but not as fun thanks in advance for any help

you cant control the pred

will there be an option to in the future, to turn tables on snacks?

(-1)

Dunno, all we can do is hope

(+1)

Please make the swallowing much slower. Also Feet first as a option and the ability to choose between a human and Anthro would be appreciated. Cheers.

(+4)

Watching Fen get stupidly huge is way more fun than it should be.

Got some real fun potential here, looking forward to seeing the progress.

(+4)(-2)

Do you have any intentions of doing disposal from the other end? Asking for a friend...

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