View all by chemicalcrux
chemicalcrux
Follow chemicalcrux
Follow
Following chemicalcrux
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Predatory Pursuit
←
Return to Predatory Pursuit
Devlog
Experimental build: A little perspective switch
August 24, 2024
by
chemicalcrux
27
Got just one thing for you in today’s build! There’s a new “Gameplay” section in the settings menu, and it has a new option for what happens when you get eaten. If you turn it on, you’ll imm...
Continue reading
Experimental build: hiiiiiiiiii
August 09, 2024
by
chemicalcrux
20
I’m baaaaaaaaack! You can expect regular updates to resume. I’m planning to get a public build out within a few weeks. I have not pushed a build in a hot minute, so there may be some hilariously b...
Continue reading
No build this week
July 13, 2024
by
chemicalcrux
15
Hurricane Beryl caused some trouble this week, and I haven’t gotten to work on the game too much. I do have a few things in the pipe: I’ve made it so that some config items, like digestion time, c...
Continue reading
Experimental build: New vore animations, improvements, and new graphical settings
July 05, 2024
by
chemicalcrux
18
I upgraded to Unity 6 Preview this week. The interface is very pretty. I spent most of the week working on dry technical stuff, then remembered that I wanted to put in more Hot Vore Content New animat...
Continue reading
Experimental build: some random small things
June 28, 2024
by
chemicalcrux
12
I spent a good chunk of the week rearranging all of my code (in the way that you can’t really perceive from the outside). Still, there are a few new things in this build: Fen’s stomach uses a new...
Continue reading
Experimental build: better stealth indicators, entity targeting, and some swallowing tweaks
June 21, 2024
by
chemicalcrux
10
Stealth Indicators I’ve improved the indicators I added last week. You can see all three of them in this video . The bottom right sound meter tells you how loud you are compared to everything else a...
Continue reading
Experimental build: Radial menus and a new hearing system
June 14, 2024
by
chemicalcrux
14
Video games Radial menus You can now pull up a radial menu that lists all of the actions you can currently perform. With mouse + keyboard Hold T to open the menu. Move your mouse to select an action...
Continue reading
Experimental build: a bunch of miscellaneous improvements
June 07, 2024
by
chemicalcrux
16
Today’s update isn’t that large – I’ve just been poking at a bunch of small things: Head look is more accurate now. It used to be off by a single frame (and also didn’t happen at all while y...
Continue reading
New kinds of vore and better visuals
May 29, 2024
by
chemicalcrux
21
A new public build is available! You can read about most of the changes in the previous devlogs: Cock vore Cleavage vore (there’s also technically tail vore, but it’s still not accessible without...
Continue reading
Experimental build: More vore improvements (and a control list)
May 24, 2024
by
chemicalcrux
11
I spent all of the previous week (so, not this week) working on some new editor tooling…and that spilled over into this week. But I’ve still got a few juicy things to share (: Expect a public buil...
Continue reading
Experimental build: CV and first-person vore improvements
May 11, 2024
by
chemicalcrux
19
Swallowing I’ve been working on swallowing a bunch this week! I’ve made it possible for prey to have multiple poses (e.g. head-first and feet-first) which work properly with all of the ways to get...
Continue reading
Experimental build: cleavage vore, swallowing improvements, AI work, resolution settings
May 04, 2024
by
chemicalcrux
26
CUM Prey that gets digested through cock vore now produces cum. It goes everywhere. I will add more complex behavior later, but I know I cannot hold off on Big Cum any longer. Cleavage Vore This is re...
Continue reading
Experimental build: CV
April 27, 2024
by
chemicalcrux
25
Been a hot minute! I took a break around the time I went to see the total solar eclipse (very cool) and then took some time to play with other projects. Cock vore I decided that I needed to implement...
Continue reading
Latex, internals, and new kinds of vore
March 30, 2024
by
chemicalcrux
18
A new public build is available. New stuff, in short Latex Fen! Different perspectives! Shark! Internals! New stuff, in more detail You can read about the new features in the following dev logs: The l...
Continue reading
Experimental build: Internals, more elaborate animations,
March 22, 2024
by
chemicalcrux
13
Internals Internal vore views are back ! You’ll see them when you get eaten by Fen in a first-person perspective ( as well as by the latex-y equivalent ). Remember that you can switch perspectives a...
Continue reading
Experimental build: new sorts of vore, a new Buffet game-mode, a new basement scene, and general polishing
March 16, 2024
by
chemicalcrux
17
A new experimental build is available Anal vore I combined “connectors” (e.g. a throat) and “containers” (e.g. a stomach) into a single concept. Fen now has four “containers”: The throat T...
Continue reading
Experimental build: new perspectives, better spectating, and some more goop
March 05, 2024
by
chemicalcrux
11
It’s not Friday, but who cares? Perspectives You can now switch between three perspectives on all of the entities: First person Third person Orbiting camera You can switch freely between them. On de...
Continue reading
Experimental build: Latex monsters and more AI work
March 02, 2024
by
chemicalcrux
9
Got a new build up for y’all. It’s got some new vore and some more AI work in the background. I didn’t get to do a lot this week…but I sure got to do a lot today ! Latex Fen There’s a new...
Continue reading
Pandemonium continues; experimental build is out
February 26, 2024
by
chemicalcrux
15
I will edit this devlog to be less barren tomorrow! I’m just putting this up before bed. Here’s some stuff in the experimental build: New AI system. Don’t expect genius behaviors yet, but Fen sh...
Continue reading
No experimental build this week: working on new AI systems
February 17, 2024
by
chemicalcrux
12
I’m elbow-deep in a new AI system, so I don’t have an experimental build to post this week. In short, I’m implementing goal-oriented action planning . It lets AI agents figure out a sequence of...
Continue reading
Bones, prey vocals, and a new sound system
February 11, 2024
by
chemicalcrux
20
A new public build is available. You can read about the majority of the changes in these three dev logs: Prey vocals Bones New sounds I’m still getting used to using FMOD, and I haven’t thoroughly...
Continue reading
Experimental build: new sound system, more sounds, performance improvements
February 10, 2024
by
chemicalcrux
15
I was going to put out a public build today, but I’ve got enough “not quite finished” stuff that I’m holding off for a few days. New sound system I switched to FMOD (from Unity’s built-in au...
Continue reading
Experimental build: bones and a bunch of backend improvements
February 03, 2024
by
chemicalcrux
12
Remains Fen is burping up bones again. . You’ll see them when the “visual violence” setting is on least “moderate”. On “intense”, bones can also be broken. I rewrote the remains system s...
Continue reading
Experimental build: prey vocals, more complex brains, and game mode customization
January 27, 2024
by
chemicalcrux
11
A new experimental build is up! Game Modes There’s a new “Scenario Mode” menu where you can set up a game. This lets you pick a scene and a game mode. You can also configure the game mode now! T...
Continue reading
Weight gain, more customization, and some fixes
January 20, 2024
by
chemicalcrux
17
I also don’t have a cold anymore! That sucked. Anyway, a new public build is available. Check last week’s dev log for more details on stuff I worked on two weeks ago. Weight gain and character cus...
Continue reading
Legacy version bug -- Fen gets butterfingers :(
January 13, 2024
by
chemicalcrux
11
It turns out that both the old and new versions of the game store their stats in the same stats.json file. However, the old game does not handle reading the new game’s stats format well. This breaks...
Continue reading
Experimental build: I have a cold. And some new stuff!
January 13, 2024
by
chemicalcrux
17
I have a cold. I am very tired. This will be a short one! There’s a new experimental build up. It includes some general improvements: You’ll now see action prompts when you can do something. So, y...
Continue reading
A new public build!
January 07, 2024
by
chemicalcrux
21
I’ve decided to publish a new public build of Predatory Pursuit. It’s been a hot minute, so I figured it’d be nice to give people a look at what’s been going on. If this is all tl;dr for you...
Continue reading
Experimental build: A big re-write!
December 01, 2023
by
chemicalcrux
13
I’ve just uploaded a new experimental build. This is a work-in-progress snapshot of the big rewrite that I started (and then got sidetracked from) a few months ago. A lot of content is missing. Nota...
Continue reading
The Big Re-Write
September 22, 2023
by
chemicalcrux
21
I forgor to post here ): I’ve been rewriting big chunks of the game for a while now. These changes include… Allowing the player to control any character Making it possible to monsters to be eaten...
Continue reading
Vore internals, ultra-violence, and a bunch of polish
July 01, 2023
by
chemicalcrux
18
Finally, a public build! I kept adding bits and pieces without having a clear end-goal in sight, whoops. Internals You can now turn on an internal POV in the Content settings. This will give you a fir...
Continue reading
Experimental build: Even More Violence
June 20, 2023
by
chemicalcrux
13
This adds even more violence. On the “intense” violence setting, prey now have an entire skeleton inside of them, which is revealed when damaged or digested. Fen’s stomps now just knock you over...
Continue reading
Experimental build: internal audio
June 17, 2023
by
chemicalcrux
10
This update introduces spatial audio regions . If sound has to travel from one region to another, it can become more muffled. Additionally, sound in the region you’re currently in can completely ign...
Continue reading
Experimental build: more internal graphics
June 14, 2023
by
chemicalcrux
10
Just doing some more work on the internals. The throat and stomach are a fair bit shinier now. I’m still waffling on whether I want to have stomach fluids (they’re off right now, I think). I added...
Continue reading
Experimental build: Internals!
June 12, 2023
by
chemicalcrux
13
This experimental build introduces first person vore animations . You get a view going down Fen’s throat, as well as an internal view of Fen’s stomach. It’s pretty bare-bones at the moment (ther...
Continue reading
Experimental build: Ultra-violence, behavior settings, and a prey rewrite
June 10, 2023
by
chemicalcrux
7
I’ve added a good number of new, rather violent actions to Fen’s repertoire: Fen can crush you with both hands and throw you away Fen can stomp you (especially while you’re ragdolled) Fen can bi...
Continue reading
Experimental build: more actions for Fen, stat tracking, digestion speed prefs
June 01, 2023
by
chemicalcrux
9
Fen’s actions I’ve moved all of Fen’s actions over to the new state-machine system. This means that everything should be working properly: grabbing, eating, and throwing. Note that Fen only thro...
Continue reading
Experimental build: Fen sees your flashlight, more menu work, scent tracking
May 27, 2023
by
chemicalcrux
8
I’ve been spending a bunch of time setting this thing up on Steam! It’s going to be a long time until the game releases, so don’t hold your breath. This does make it easier for me to test on my...
Continue reading
Experimental build: interface improvements
May 23, 2023
by
chemicalcrux
7
This experimental build adds a few miscellaneous improvements to the game’s interface. There’s a new meter in the bottom right that shows how bright your surroundings are – relative to how dark-...
Continue reading
Quick status update!
March 25, 2023
by
chemicalcrux
12
I’ve been doing some experimentation with new game systems, mostly based off of my work on that Summit Sojourn game I did in a game jam last weekend. Most notably, that includes using a new state ma...
Continue reading
Experimental build: A grave new scene
March 09, 2023
by
chemicalcrux
11
There’s a new scene! It’s set in a graveyard. I’m figuring out the specifics right now, but it’ll be some kind of item hunt to unlock the exit gates (which do not yet exist!). It’s randomly...
Continue reading
Experimental build: Some new sound design
March 08, 2023
by
chemicalcrux
5
I’m working on adding some new sound cues. The first one is for when you’re spotted . I want to do the same thing for sound, as well as some general scare chords for suddenly running into Fen. I...
Continue reading
Experimental build: a few animation and sound tweaks
March 08, 2023
by
chemicalcrux
6
I’m messing around with a bunch of stuff right now. The big thing is animation: I’m adding more idle and other “flavor” animations, as well as re-capturing existing animations, now that I have...
Continue reading
Objectives, controller support, and better audio
February 28, 2023
by
chemicalcrux
9
I’m not quite done with everything, but it’s been a long time since I made a public build of the game, so I figured I should get one out the door! Objectives The Basement level (and only the Basem...
Continue reading
Experimental build: Wooden barricades and scary sounds
February 21, 2023
by
chemicalcrux
7
Doors and passages can now be boarded up, requiring you to (noisily) rip the boards off the wall, one at a time. Fen, naturally, can just walk through them to destroy them. As with the other new game...
Continue reading
Experimental build: Actual objectives, third person mode, a new basement
February 19, 2023
by
chemicalcrux
6
The latest build introduces actual objectives (but only in the basement). You need to flip four circuit breakers to open the exit door, which will then let you leave the level . Each breaker takes one...
Continue reading
Experimental build: Spatial audio improvements
February 17, 2023
by
chemicalcrux
4
I’ve been working on the spatial audio. The muffling and reverb effects are stronger now . Additionally, when you set it to “full”, it will reposition the sound sources to make them sound like t...
Continue reading
Experimental build: Controller support
February 16, 2023
by
chemicalcrux
5
The latest builds include controller support! You should be able to use an xbox/play station controller to play the game. I’ve added bindings for the gameplay, spectator mode, and menus. However, th...
Continue reading
Experimental build: freecam, bugfixes, better menus
February 15, 2023
by
chemicalcrux
8
A new build should be up in a few minutes. There’s a new freecam spectator mode. You can activate it in the debug menu. Hold shift to go faster and ctrl to go slower. Fen now holds you from a variab...
Continue reading
Experimental build: Animation improvements and a few optimizations
February 11, 2023
by
chemicalcrux
5
This build is mostly behind-the-scenes stuff. I’ve improved performance a bit – the menu used to never finish fading in or out, forcing the game to update the whole thing every frame. I’ve compl...
Continue reading
Bones, stamina, and new maps
January 27, 2023
by
chemicalcrux
9
The preview build has been updated. Here’re the major features: New maps There are two new maps. “Corridors” is a sci-fi-y map with some air vents to crawl through . “Village” is a foggy vil...
Continue reading
Experimental build: Status and detection meters
January 26, 2023
by
chemicalcrux
7
This build adds some gauges to display your stats – heartrate, oxygen, and energy. There’s also a pair of meters showing how audible and visible you are to Fen, which should help make it more clea...
Continue reading
Experimental build: A new map, some bone improvements
January 25, 2023
by
chemicalcrux
10
This update adds a small thing and a big thing. The small thing is some improvements to how bones behave. They don’t collide with each other until they hit the ground, so they shouldn’t spray all...
Continue reading
Experimental build: More bone stuff
January 22, 2023
by
chemicalcrux
6
I’ve added more Bone Things: Both you and Fen can step on bones . You make noise and push them around. Fen just destroys them. There’s a wider variety of models. There are more options for exactly...
Continue reading
Is your game crashing?
January 21, 2023
by
chemicalcrux
3
Some people are reporting that the game is crashing when loading a scene (or crashing on launch). If this is happening to you, please fill out this form . You will need to provide: A way to contact yo...
Continue reading
Experimental build: Bones and a stamina system
January 20, 2023
by
chemicalcrux
6
This experimental build brings two major features Stamina You cannot run forever. You have three major stats related to your stamina: Energy is drained when you move. Crouch-walking is relatively expe...
Continue reading
Better weight gain, hunting, grabbing, and hiding
January 17, 2023
by
chemicalcrux
9
I’m pretty happy with the current state of the game, so here’s a new preview build for everyone! Hiding Places The basement scene (now the main one I’m working on) has a spot under a table that...
Continue reading
Experimental build: better grabbing, game doesn't crash
January 17, 2023
by
chemicalcrux
3
Apparently, the last experimental build was flat-out broken. Oops. I don’t know what causes the problem, but it’s intermittent! Anyway, the main new feature for today is better grabbing. Fen now r...
Continue reading
Experimental build: bug squashing
January 16, 2023
by
chemicalcrux
7
This is mostly bug-fixes and tweaks. You now go into the spectator view when grabbed. I want to have an option for a first-person POV, but it’s kind of janky – the ragdoll goes crazy if you get pu...
Continue reading
Experimental build: More organic searching, consistency tweaks
January 10, 2023
by
chemicalcrux
6
I’m playing around with making Fen’s gaze feel more natural. Previously, it would just stare at whatever thing it was the most interested in (oftentimes winding up looking straight into the floor)...
Continue reading
Experimental build: New weight gain mechanics
January 06, 2023
by
chemicalcrux
7
#experimental
I’m working on new weight gain mechanics. The digestive process now looks like this: Fen eats you Your liveness starts going down. When it reaches zero, you’re dead, and Fen belches. Live prey mak...
Continue reading
Experimental build: Hiding places, better debug tools
January 05, 2023
by
chemicalcrux
9
#experimental
This update makes it so that the entire debug menu is toggled by hitting tab. You can now free the mouse without opening the actual game menu – which lets you click to perform debug actions. There...
Continue reading
Preview release for the new year!
January 01, 2023
by
chemicalcrux
7
I realized I haven’t put up a preview build in a hot minute, so I’ve put one up just now! You can read the experimental devlogs to see roughly what’s been added. Fen grows when eating, breathes...
Continue reading
Experimental release: New growth stuff
December 26, 2022
by
chemicalcrux
6
This update adds much more controllable growth. You can control both Fen’s default size (1x/2x, as before, with the ability to switch it mid-game) and how quickly Fen grows. The “realistic” sett...
Continue reading
Experimental release: New map, breathing, some fixes
December 13, 2022
by
chemicalcrux
10
It’s been a hot minute! I caught a cold, then I caught a deadly case of Lightmapping Disease I’ve been spending a while experimenting with systems for creating levels. The new experimental build...
Continue reading
Experimental release: is your menu broken?
November 28, 2022
by
chemicalcrux
4
I put up a build with a few random additions. I’m playing around with making the found-footage camera behave like you’re actually holding it; you drop it when grabbed. It kinda falls on its side a...
Continue reading
Bug: Broken main menus
November 26, 2022
by
chemicalcrux
3
Several people have reported to me that the menu system is broken for them. For example, they might see the “Predatory Pursuit” title come up, but not see any buttons (even if they can still click...
Continue reading
Found-footage vibes, improved ragdolls, more options, localization, a new basement, and more!
November 23, 2022
by
chemicalcrux
7
Finally got a preview build out! I’ve been fiddling with a lot of systems, but this should be a pretty stable point to release at. First up: there are lots of new settings , including “mutators”...
Continue reading
Experimental release: Localization!
November 21, 2022
by
chemicalcrux
5
I’ve been experimenting with localizing the game. The latest experimental build lets you choose from a variety of languages: Dutch, English, French, German, Greek, Italian, Portugese, Russian, and S...
Continue reading
Experimental release: new visuals, AI rework in progress, more content options
November 18, 2022
by
chemicalcrux
9
I’m not done with this stuff yet, but I wanted to get a build up anyway. So, there’s now a separate “experimental” release. I will try to update the experimental release at the same time that...
Continue reading
Even more Fen, control hints, menu improvements
November 15, 2022
by
chemicalcrux
9
You can now experience Huge Fen ; it’s twice as big as usual, and will swallow you whole in a single gulp. Fun! Note that Fen will be clipping through ceilings for the time being – I don’t have...
Continue reading
Better vore, AI adjustments, debug visuals
November 14, 2022
by
chemicalcrux
10
This update adds significantly nicer looking vore. Notably, there are new struggle shapes , plus some physics to let the gut slosh around a bit. I’ve also improved the ragdolls somewhat; I now contr...
Continue reading
Fear system and vaulting
November 11, 2022
by
chemicalcrux
5
Fen used to cause your screen to darken when it was near. Now, its effect on you depends on how aware it is of you. Here’s an example of what it looks like on the most extreme setting . Your vision...
Continue reading
More preferences + wander fixes
November 11, 2022
by
chemicalcrux
5
I’ve added even more preferences ! You can now adjust sound levels (overall, monster, prey, and interface), as well as tweak your mouse sensitivity. Dynamic resolution is now configured in the setti...
Continue reading
New vore mechanics + preference system
November 10, 2022
by
chemicalcrux
5
I’ve added a preferences system! This replaces some of the stuff that was jammed into the debug menu. You can now configure things like difficulty , as well as turn on a few accessibility options to...
Continue reading
Prey vocalizations
November 09, 2022
by
chemicalcrux
4
This update introduces a bunch of vocalizations for the prey , helpfully provided by Stadler ! To enable them, enable Debug, then Stomach Debug, then enable the vocals in there. Note that these are ve...
Continue reading
Some more sounds
November 08, 2022
by
chemicalcrux
5
Small update! It adds some belches and growls (the latter freshly recorded; gotta work on my technique some more), makes you walk backwards a little more slowly than forwards, and adjusts the latex sh...
Continue reading
Better monster senses + stealth
November 08, 2022
by
chemicalcrux
3
This update makes a bunch of changes to how Fen detects its prey. Vision is no longer a binary yes/no affair . Instead, Fen tracks how aware it is of each prey separately. Awareness goes up when it ca...
Continue reading
A few tweaks
November 07, 2022
by
chemicalcrux
3
This adds new absorption and digestion audio , since I realized the two clips I was using were the same sound with a filter on one of them… Fen no longer makes a random footstep sound when the level...
Continue reading
Spectator mode, slower monster reactions.
November 07, 2022
by
chemicalcrux
5
I’ve added a spectator mode . This activates when you aren’t in control of (uneaten) prey. Right now, you can pick between a camera that orbits around Fen, and a POV camera. Fen now takes a bit to...
Continue reading
A latex monster, more menus, and a campsite
November 06, 2022
by
chemicalcrux
3
There’s a new, frightening form of Fen in this update. Be careful :3! I’ve also been working on a new campsite scene. It’s set in a foggy forest. It’s still very bare-bones, though. I’ve got...
Continue reading
A proper menu system
November 06, 2022
by
chemicalcrux
3
This update adds a main menu to the game. It shows you controls and credits, and also lets you select a scene. There’s now a (very basic) “basement” scene to go along with the existing house one...
Continue reading
Better ragdolls + stomach animations
November 05, 2022
by
chemicalcrux
5
I’ve gotten ragdolls working a lot more smoothly; they’re getting teleported into position correctly when grabbed and swallowed. I’ve also been working on more detailed stomach bulges. Live prey...
Continue reading
Hypnosis and fog
November 04, 2022
by
chemicalcrux
2
This update brings a new, spookier map, with lots of volumetric light and fog! Now you can be stalked in the dark. It also adds hypnosis. You have to manually enable it, since it might be annoying for...
Continue reading
Ragdolls
November 02, 2022
by
chemicalcrux
4
I spent a few hours working on the vore animations today. The most notable addition was ragdolls! Prey now goes limp when grabbed, and then stiffens up a bit while being swallowed. I’m still fiddlin...
Continue reading
New game!
November 02, 2022
by
chemicalcrux
3
Predatory Pursuit is going to be a horror-y game in the same vein as Alien: Isolation , but with way, way, way more vore in it. The long-term plan is for the player to be hunted in an enclosed environ...
Continue reading