Experimental build: some work on CTF + bugfixes
Predatory Pursuit » Devlog
Apologies for the delay! Some external factors got in the way.
The new experimental build includes a first stab at a CTF system. It directly adds the prey’s mass to the part that they’re being absorbed into..
A prompt will come up partway through normal cock vore. I still have some issues to iron out when it comes to part growth, though (and the AI can’t use this yet).
Some other misc stuff:
- The debug menu now scrolls if it runs out of space on the screen! Joyous day!
- When in the orbit perspective, your head is no longer locked forward
- This isn’t too obvious right now, but more interesting idle animations looked really goofy when your head was frozen…
- Fixed missing reflection probes in the dev room (which made Latex Fen very dull)
- Made bulges show up more consistently during cock vore
- Fixed a bug causing a ridiculous number of input action icons to be created every time you changed input devices
- This would’ve made the game freeze longer and longer as you swapped between keyboard+mouse and a controller
- Fixed a way you could eat already-destroyed prey
- Two predators can currently both try to devour prey simultaneously. That needs fixing.
- Threw in a slider to adjust SSAO intensity, because why not?
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Public Build: WE'RE STILL SO BACK21 days ago
- the next public update is coming very soon!21 days ago
- WE'RE SO BACK29 days ago
- Experimental build: A little perspective switchAug 24, 2024
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
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