Experimental release: new visuals, AI rework in progress, more content options
I’m not done with this stuff yet, but I wanted to get a build up anyway. So, there’s now a separate “experimental” release.
I will try to update the experimental release at the same time that I update the normal one, so that you’ll always have the latest (possibly broken) version if you install it.
For the time being, this build will be limited to those who’ve donated for the game. The changes shouldn’t be held up that long, but if you want to try this stuff out right away, then $5 will get you access!
This includes new visuals. It’s a sort of found-footage aesthetic.
I also cranked down the quality presets, since it turns out that the game runs way better with minimal loss of quality that way…
I’m also working on letting Fen throw you. There’s an option in the Content section to control how likely the monster is to let you go, based on how hungry it is.
Files
Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: CV and first-person vore improvements7 days ago
- Experimental build: cleavage vore, swallowing improvements, AI work, resolution...13 days ago
- Experimental build: CV21 days ago
- Latex, internals, and new kinds of vore49 days ago
- Experimental build: Internals, more elaborate animations,56 days ago
- Experimental build: new sorts of vore, a new Buffet game-mode, a new basement sc...63 days ago
- Experimental build: new perspectives, better spectating, and some more goop74 days ago
- Experimental build: Latex monsters and more AI work77 days ago
- Pandemonium continues; experimental build is out82 days ago
- No experimental build this week: working on new AI systems91 days ago
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