Found-footage vibes, improved ragdolls, more options, localization, a new basement, and more!


Finally got a preview build out! I’ve been fiddling with a lot of systems, but this should be a pretty stable point to release at.

First up: there are lots of new settings, including “mutators” to modify how the game behaves:

  • Making yourself (or everyone) imperceptible, or just blocking sight/sound/touch
  • Making the monster perfectly aware of where its prey is
  • Disabling digestion
  • Preventing Fen from actually grabbing you (i’m sure someone can find a reason for this, somehow)

These have been very useful for me while debugging things, and I figured it’d be nice to be able to watch Fen go to town without having to mess with the tiny debug menus too much (:

Localization is pretty well-established. I haven’t translated all of the settings descriptions, but most of everything else has gotten a translation. Note that these are mostly machine-translations. Therefore, there are almost certainly errors. If you’re a native speaker and can see something that’s wrong, let me know about it! I’d really appreciate the help.

I figure that, for the time being, at least, these will be helpful for people who don’t know much English. I’d like to include Chinese and Japanese as well, but I need to figure out a new font for that…

There are more visual styles now – notably, you can enable a “found footage” aesthetic. It adds film grain, lens distortion, and a big chunk of bloom. I like it quite a bit…but it is optional, since it’s a lot. Also, the day/dusk/night selector in the House scene has been spruced up a little, with proper color temperature.

Yeet. Depending on how hungry it’s set to be (look under Difficulty!), Fen might decide to just throw you instead of eating you like a grape. Those who just want to be eaten should set it to Ravenous (:

I’ve made a ton of other changes that I’ve kind of lost track of. So, uh, here’re my Git commit messages:

  • Refresh the basement; optimize the menu

Every single submenu was getting drawn and updated all of the time. They’re now disabled when not visible, which saves a decent chunk of framaetime – I was seeing about 1.5ms getting wasted!

  • Fix day/night setter; fix lightmapping on rooms; add flashlight

You can now push F to turn on a flashlight. It flickers sometimes. Scary. I’ve also kind of improved the state of the lightmapping – but there are still some weird blobs and errors on some surfaces.

  • Add mutators. Update credits. Update basement scene

The basement scene has been redone a bit. I still need to figure out what to do with it, but it looks nicer now!

  • Add quality setting; add title bar to menu

You can now properly switch between low/medium/high quality presets. These are mostly just the defaults provided by Unity. This should help those having performance issues.

  • Add some more content preferences

You can adjust how much weight gain takes places (the default is what I enjoy), and you can also make Fen look more feminine. Booba.

  • Redo Fen’s AI; redo ragdolls

I was wildly misusing the ragdoll system. The prey’s body was getting left behind when the ragdoll was thrown…

So, that’s a lot better now. It still freaks out sometimes, especially when Fen shoves you into a wall. I’ll need to look into that.

  • Fix a dynamic resolution bug

I think this got released already, but due to an error in how I calculated the dynamic resolution target, the resolution would crater if you were getting a steady 60 FPS (or whatever your refresh rate is). Oops!

I think that’s it! Next up is…maybe hiding places? I want to let you hide in cupboards, or in vents, or other places that Fen can fish you out of like the last pringle at the bottom of the tube.

Files

Windows 127 MB
Version 2022-11-22-5195 Nov 23, 2022
macOS 141 MB
Version 2022-11-22-5195 Nov 23, 2022
Linux 160 MB
Version 2022-11-22-5195 Nov 23, 2022

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Comments

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on the windows version the menu doesn't work at all can't even get into the gam

(+1)

It’s working correctly on my PC. Do you have any extra input devices plugged in, like a controller or a joystick? I have not tested how the game behaves with extra input methods available, and that could be causing the issue.

yeah hey got it fixed but don't even know how lol