Experimental build: Hiding places, better debug tools
This update makes it so that the entire debug menu is toggled by hitting tab. You can now free the mouse without opening the actual game menu – which lets you click to perform debug actions. There’re just a few right now: spawning prey, telling Fen to go somewhere, and making a noise.
Note that the “noise” doesn’t actually make a sound; it just triggers the logic on Fen that makes it respond to a sound. You can use this to lead it around. I’m using it to test search logic!
There’s also a transparent cube in the basement scene. It’s a hiding place: a zone in which Fen can’t see you unless it gets close. I need to figure out a good way to communicate how effective the hiding place is…perhaps I’ll add an explicit visibility meter?
Fen has a new stat: curiosity. Curiosity goes up when experiencing a new sensation, so hearing a bunch of footsteps in a row shouldn’t make it max out instantly. The higher Fen’s curiosity is, the longer it will spend investigating sensations. This includes a big bonus to the lifetime of what would normally be very short-lived thoughts. Additionally, it makes thoughts last even longer once Fen is close enough to investigate.
Once Fen reaches its destination, it will randomly look around. It can also wander a bit – I want to make it feel like the crux is searching for oyu!
I’ll be writing up some pages describing Fen’s AI pretty soon, so if none of that made any sense to you, check back in a bit (:
also I think the gryphons have boobs now because i turned the slider up and forgot about it
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Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
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