Experimental build: More organic searching, consistency tweaks
Predatory Pursuit » Devlog
I’m playing around with making Fen’s gaze feel more natural. Previously, it would just stare at whatever thing it was the most interested in (oftentimes winding up looking straight into the floor).
Now, when presented with a sensation it can’t see (e.g. hearing or a debug command), it will look around randomly. It chooses a new “focus point” every few seconds, and also picks a new one if the current target moves too far to the side.
Other bits:
- You can now toggle wandering on or off for both Fen and the prey
- Fen discards low-importance thoughts after eating someone, which should prevent it from instantly wandering off if it doesn’t see another meal
- Camera shake settings now correctly affect the amount of rotation the camera inherits from your model’s head. So, with shake disabled, the camera will not rotate at all – but it still follows your head, so it won’t clip into your body! This still happens when crashing into things…I’ll figure that out later (:
Files
Windows (Experimental) 134 MB
Version 2023-01-10-3356 Jan 10, 2023
macOS (Experimental) 148 MB
Version 2023-01-10-3356 Jan 10, 2023
Linux (Experimental) 169 MB
Version 2023-01-10-3356 Jan 10, 2023
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
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