Experimental build: Bones and a stamina system
This experimental build brings two major features
Stamina
You cannot run forever. You have three major stats related to your stamina:
- Energy is drained when you move. Crouch-walking is relatively expensive, since it’s tiring to move like that!
- Oxygen is consumed to restore energy.
- Your heartrate affects how quickly you can restore oxygen. If you are low on oxygen (or being threatend by Fen), your heartrate will rise. A high heartrate makes your breathing louder (there’s no actual sound right now, though)
The numbers are probably unbalanced right now. You can view the stats in the debug menu – which you can now keep open by ticking the “Keep Open” box (it’s overlapped with the timescale slider right now, oops).
You can now sprint by holding shift and tapping space. Sprinting only works forwards, makes a ton of noise, and consumes a huge amount of energy.
Bones
These are disabled by default; check the Content menu.
When Fen digests prey, bones can be left behind. It will belch these up once the prey has been completely broken down (when the prey’s “integrity” reaches zero, represented on the stomach debug panel as “integrity”). Bones dissolve after a few seconds. I’ll probably make that adjustable later (I also want Fen to be able to stomp on them).
The bones are currently just boxes. I’ll add actual models later.
(update: there are now Actual Bones)
Files
Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: CV and first-person vore improvements6 days ago
- Experimental build: cleavage vore, swallowing improvements, AI work, resolution...13 days ago
- Experimental build: CV21 days ago
- Latex, internals, and new kinds of vore49 days ago
- Experimental build: Internals, more elaborate animations,56 days ago
- Experimental build: new sorts of vore, a new Buffet game-mode, a new basement sc...63 days ago
- Experimental build: new perspectives, better spectating, and some more goop74 days ago
- Experimental build: Latex monsters and more AI work77 days ago
- Pandemonium continues; experimental build is out82 days ago
- No experimental build this week: working on new AI systems91 days ago
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