Experimental build: Animation improvements and a few optimizations


This build is mostly behind-the-scenes stuff. I’ve improved performance a bit – the menu used to never finish fading in or out, forcing the game to update the whole thing every frame.

I’ve completely redone how both Fen and the prey are animated. Again, you won’t see too much. I think I’ve gotten everything reimplemented, but I might have forgotten a sound trigger here or there (I just remembered I forgot to make burps open the mouth, actually…).

Fen’s locomotion now uses root motion. This means that the animation itself moves it around, rather than just playing as the navigation system pushes it forwards. This gets rid of foot sliding, but also highlights how the current walk animation takes very small steps. I’ll be working on new animations soon!

Fen can now walk while grabbing, eating, and throwing. Watch out! It also instantly eats you when famished, rather than taking a second to look at its catch.

This should also fix Fen getting stuck in the village scene. It picks a random walkable point…but that includes the roofs. Since the game tried to set a destination every frame, the navigation system never got the chance to find a path…

The upper part of prey now gets hidden while being eaten. This significantly reduces the amount of clipping. I still need to dial in the path the prey takes while being swallowed, so things will only get better from here!

One last thing: there are now meters for your mass, integrity, and liveness while devoured. Watch them drop in real time! Burp.

Files

Windows (Experimental) 141 MB
Version 2023-02-11-3565 Feb 11, 2023
macOS (Experimental) 156 MB
Version 2023-02-11-3565 Feb 11, 2023
Linux (Experimental) 180 MB
Version 2023-02-11-3565 Feb 11, 2023

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