Experimental build: a few animation and sound tweaks


I’m messing around with a bunch of stuff right now. The big thing is animation: I’m adding more idle and other “flavor” animations, as well as re-capturing existing animations, now that I have even more VR trackers (8, now!)

So, this update just includes a few new animations for when Fen is standing around. That’s about it. I forgot to apply some of them to the monster prefab, so only the Basement scene will work right. I’ll run another build to fix that in a few minutes…

Also, there are some new squelches to go along with the swallowing sounds.

I’ll have much more stuff added in a few days, now that I’ve gotten this stuff figured out :p

Files

Windows (Experimental) 141 MB
Version 2023-03-07-4793 Mar 08, 2023
macOS (Experimental) 156 MB
Version 2023-03-07-4793 Mar 08, 2023

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Comments

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You can do Motion Caüturing via VR-Trackers? I did not know that. This sounds awesome! Since we are at that topic now, from 0 to 10, how possible would be a VR-Version with Fen swallowing and digesting us in first person. Now that would be a dream becoming true! 

When not planned in this versuon of the game, maybe as a sequel after you are finished with this one! People would pay extra for that! (I would).