Experimental build: Some new sound design
Predatory Pursuit » Devlog
I’m working on adding some new sound cues. The first one is for when you’re spotted. I want to do the same thing for sound, as well as some general scare chords for suddenly running into Fen.
I’m playing around with making some music, too – something like Ganado 1 from RE4’s soundtrack. It’ll be pretty abstract stuff. Lots of work to do there, so it’ll be a while until that’s in the game.
Fen now plays a turning animation when noticing a spound behind itself.
Also, Fen’s hearing is now more accurate up close. It won’t hear a sound to its right and look to its left now.
That’s all for the moment!
Files
Windows (Experimental) 141 MB
Version 2023-03-08-3022 Mar 08, 2023
macOS (Experimental) 156 MB
Version 2023-03-08-3022 Mar 08, 2023
Linux (Experimental) 180 MB
Version 2023-03-08-3022 Mar 08, 2023
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switchAug 24, 2024
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
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