Experimental build: more actions for Fen, stat tracking, digestion speed prefs


Fen’s actions

I’ve moved all of Fen’s actions over to the new state-machine system. This means that everything should be working properly: grabbing, eating, and throwing.

Note that Fen only throws you on the “peckish” setting, and only if it hasn’t eaten recently (after waiting about 3 times the time it takes to digest someone, Fen’s hunger reaches 100%).

I’ve also re-introduced some old animations. Fen can now lunge-grab, or even just lunge-devour you directly. It’s a little too easy to dodge these right now, so I might tweak them more in the future.

Digestion speed

There is now an option in the Difficulty section for digestion speed. This ranges from about 10 minutes at slowest to 3 seconds at the fastest. If you want to tweak things further, you can mess with the slider in the debug menu.

There’s also a “digestion roughness” setting. Currently, this just controls how much your oxygen meter fills up while devoured. At maximum roughness, you can’t breathe at all.

Stats

The game now tracks a few statistics. I spent an entire bloody day bikeshedding this. I was originally thinking of tracking player and non-player events separately, but I wound up deciding not to.

Currently, the game tracks just a few things: how many times prey has been grabbed, thrown, eaten, and digested. It also counts how many times you’ve loaded a scene.

I will introduce some more kind of stats later (e.g. the amount of time that Fen has spent digesting prey).

Stats will probably get reset a few times as I make changes to the system.

Misc

  • Fen’s idle animations now slow down whilst Fen is reacting to a new sensation (e.g. spotting you)
  • On the hardest setting, Fen can now spot the flashlight even if it isn’t looking at you. It just needs to be able to see the flashlight landing on a surface it can see.
  • The game should no longer hitch when opening the menu. Previously, it would activate the ENTIRE menu all at once. Now, only the visible submenus are activated.
  • On controllers, the debug menu is now summoned by holding the start button. Note that there’s still no good way to use it with just a controller.

Files

Windows (Experimental) 134 MB
Version 2023-06-01-3512 Jun 01, 2023
macOS (Experimental) 148 MB
Version 2023-06-01-3512 Jun 01, 2023
Linux (Experimental) 169 MB
Version 2023-06-01-3512 Jun 01, 2023

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