Experimental build: more actions for Fen, stat tracking, digestion speed prefs
Fen’s actions
I’ve moved all of Fen’s actions over to the new state-machine system. This means that everything should be working properly: grabbing, eating, and throwing.
Note that Fen only throws you on the “peckish” setting, and only if it hasn’t eaten recently (after waiting about 3 times the time it takes to digest someone, Fen’s hunger reaches 100%).
I’ve also re-introduced some old animations. Fen can now lunge-grab, or even just lunge-devour you directly. It’s a little too easy to dodge these right now, so I might tweak them more in the future.
Digestion speed
There is now an option in the Difficulty section for digestion speed. This ranges from about 10 minutes at slowest to 3 seconds at the fastest. If you want to tweak things further, you can mess with the slider in the debug menu.
There’s also a “digestion roughness” setting. Currently, this just controls how much your oxygen meter fills up while devoured. At maximum roughness, you can’t breathe at all.
Stats
The game now tracks a few statistics. I spent an entire bloody day bikeshedding this. I was originally thinking of tracking player and non-player events separately, but I wound up deciding not to.
Currently, the game tracks just a few things: how many times prey has been grabbed, thrown, eaten, and digested. It also counts how many times you’ve loaded a scene.
I will introduce some more kind of stats later (e.g. the amount of time that Fen has spent digesting prey).
Stats will probably get reset a few times as I make changes to the system.
Misc
- Fen’s idle animations now slow down whilst Fen is reacting to a new sensation (e.g. spotting you)
- On the hardest setting, Fen can now spot the flashlight even if it isn’t looking at you. It just needs to be able to see the flashlight landing on a surface it can see.
- The game should no longer hitch when opening the menu. Previously, it would activate the ENTIRE menu all at once. Now, only the visible submenus are activated.
- On controllers, the debug menu is now summoned by holding the start button. Note that there’s still no good way to use it with just a controller.
Files
Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switch89 days ago
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
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