Experimental build: more internal graphics


Just doing some more work on the internals. The throat and stomach are a fair bit shinier now. I’m still waffling on whether I want to have stomach fluids (they’re off right now, I think).

I added a dissolving effect that’s enabled when visual violence is set to “intense”. It reveals…some gore, and a single bone right now. I need to add the rest of the bones.

I’ve also fixed up some rendering issues, like the Village scene having no skybox and having crazy exposure as a result.

Also, I re-enabled the lunge-devour move. I accidentally removed it. Oops.

Files

Windows (Experimental) 141 MB
Version 2023-06-14-4181 Jun 14, 2023
macOS (Experimental) 156 MB
Version 2023-06-14-4181 Jun 14, 2023
Linux (Experimental) 180 MB
Version 2023-06-14-4181 Jun 14, 2023

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Comments

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(+1)

Idea: Fluids in "Level": None, Waterish, Acid, Acidgorishbloddy.

Cool would be an escape / fight-your-way-out-the-throat-mechanic since there is already a fight mechanic. 

After that you run around all drippey and wounded, maybe unable to run because of your prior visit into a crunching stomach.

this is a really good idea, I wonder how hard it is to implement