Experimental build: more internal graphics
Predatory Pursuit » Devlog
Just doing some more work on the internals. The throat and stomach are a fair bit shinier now. I’m still waffling on whether I want to have stomach fluids (they’re off right now, I think).
I added a dissolving effect that’s enabled when visual violence is set to “intense”. It reveals…some gore, and a single bone right now. I need to add the rest of the bones.
I’ve also fixed up some rendering issues, like the Village scene having no skybox and having crazy exposure as a result.
Also, I re-enabled the lunge-devour move. I accidentally removed it. Oops.
Files
Windows (Experimental) 141 MB
Version 2023-06-14-4181 Jun 14, 2023
macOS (Experimental) 156 MB
Version 2023-06-14-4181 Jun 14, 2023
Linux (Experimental) 180 MB
Version 2023-06-14-4181 Jun 14, 2023
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switch89 days ago
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
Comments
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Idea: Fluids in "Level": None, Waterish, Acid, Acidgorishbloddy.
Cool would be an escape / fight-your-way-out-the-throat-mechanic since there is already a fight mechanic.
After that you run around all drippey and wounded, maybe unable to run because of your prior visit into a crunching stomach.
this is a really good idea, I wonder how hard it is to implement