Experimental build: internal audio
Predatory Pursuit » Devlog
This update introduces spatial audio regions. If sound has to travel from one region to another, it can become more muffled. Additionally, sound in the region you’re currently in can completely ignore the normal spatialization.
The end result is that, when Fen Gets You:
- You’ll hear the digestion sounds all around you, rather than just hearing them coming from a single point
- Digestion audio won’t be muffled
- Sounds from the outside will be muffled
Other changes:
- The menu is a lot faster to create now! This should speed up scene loading by a little
- Prey ragdolls no longer “fly in” when spawned. You might have noticed a bit of motion blur as they spawn, as well as some very weird behavior if Fen grabs them quickly. This fixes both of those issues
- You can skip the splash screen (the content warning at the start) after the first launch of the game.
Files
Windows (Experimental) 141 MB
Version 2023-06-17-4184 Jun 17, 2023
macOS (Experimental) 156 MB
Version 2023-06-17-4184 Jun 17, 2023
Linux (Experimental) 180 MB
Version 2023-06-17-4184 Jun 17, 2023
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switchAug 24, 2024
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
Comments
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Do the experimental builds become public after they are fully functional or do they just become paid? (I don't feel like searching for my other comment where I asked a similar question to see if it was answered.)
Man, you are just slapping out updates, and each one actually adds content, I'm impressed.