Vore internals, ultra-violence, and a bunch of polish
Finally, a public build! I kept adding bits and pieces without having a clear end-goal in sight, whoops.
Internals
You can now turn on an internal POV in the Content settings. This will give you a first-person view going down Fen’s throat and sloshing around Fen’s stomach.
Note that this is kind of performance-intensive. I’m using an old stomach model that’s…very high poly. I’ll be coming back to this in the future.
I’d also like to introduce some visible struggling, since prey just flops around in there right now.
Since this is the first time you’ve been able to switch POVs, I made some changes to audio system. Therefore, you’ll hear unmuffled gurgles when in Fen’s stomach, and hear muffled gurgles when outside.
Ultra-violence
If you enable violence in the Content settings, Fen will be able to stomp, crush, and bite you. Turning on visual violence will enable blood and gore.
Intense visual violence enables much bloodier digestion. You’ll also get to see booooooones – note that this is separate from the bones Fen burps up after digesting someone.
Behaviors
You can adjust what kinds of actions Fen will perform in the new Behavior settings. Turning down hunger will make it less like to eat you; turning up cruelty will make crushing and biting more frequent.
Note that actions will only occur if your content settings allow them. You can check which actions are currently possible by opening the debug menu, toggling “Monster Debug”, and then toggling “Grab Actions” and “Post Grab Actions”.
You can also adjust how frequent the actions are in there! Very useful if you want to, say, just get stomped over and over.
Other stuff
- The interface has gotten some more work, including a splash screen and better settings menu. The menus also load a lot faster now, which’ll make the game slightly faster to start
- The game tracks a few stats now, like how many prey Fen has digested. These will probably get lost at some point, so don’t get too attached to them…
What’s next
I’d like to work on the game’s audio – especially making Fen more “noisy”. It should be snarling and sniffing and growling and all sorts of things.
I’m also going to work on a “cinematic” camera option to give you a good view of what Fen’s doing to you. I started doing that before realizing I really need to just make a public build…
Lastly, I’m looking to do some new animations for Fen. That walk just isn’t threatening (or fast) enough.
Files
Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: CV7 days ago
- Latex, internals, and new kinds of vore35 days ago
- Experimental build: Internals, more elaborate animations,42 days ago
- Experimental build: new sorts of vore, a new Buffet game-mode, a new basement sc...49 days ago
- Experimental build: new perspectives, better spectating, and some more goop60 days ago
- Experimental build: Latex monsters and more AI work63 days ago
- Pandemonium continues; experimental build is out68 days ago
- No experimental build this week: working on new AI systems77 days ago
- Bones, prey vocals, and a new sound system82 days ago
- Experimental build: new sound system, more sounds, performance improvements84 days ago
Comments
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when will you bring the experimental things on the main game
In general, it is very good, but is it possible to make a feeling that a predator eats prey with friendship when you turn on a safe stomach?
Honestly, that'd work better with stomach escape options, like Fen allowing you to exit himself. Full-tour would be awesome, too, but that is asking for way too much, especially because that'd take a lot of time and effort.
Would be be cool if Fen had (toggable) voive-over. Dirty Talk, Pred-Talk, Threats, Comments, Insults. :P <3