No experimental build this week: working on new AI systems
Predatory Pursuit » Devlog
I’m elbow-deep in a new AI system, so I don’t have an experimental build to post this week.
In short, I’m implementing goal-oriented action planning. It lets AI agents figure out a sequence of actions that will satisfy a goal.
Goals include things like “be full” or “eat that specific entity”, and can turn into a whole sequence like:
- move to the target
- grab the target
- eat the target
I’ve gotten a lot of this thing implemented (and it’s working!). I’m now working on including various factors into the decision-making, like how hungry Fen is, or how friendly it’s feeling towards you. It’s very promising (:
I’m up too late so I’m keeping this short. I’ll have a lot more details with the next build sometime next week!
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switch89 days ago
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- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
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