Experimental build: new perspectives, better spectating, and some more goop
It’s not Friday, but who cares?
Perspectives
You can now switch between three perspectives on all of the entities:
- First person
- Third person
- Orbiting camera
You can switch freely between them. On desktop, press R. On a gamepad, press right on the D-pad.
When using the orbiting camera, you can zoom in and out. Use the scroll wheel on the destkop and up/down on the D-pad with a controller.
Observing
The Director menu now lets you observe an entity, in addition to possessing it. Observing an entity gives you its point of view without actually taking control of it.
I’ve found that using the orbit camera whilst observing Fen is a great way to watch that gut (:
Just like with possession, you can “un-observe” something by hitting backspace, or by holding both sticks down on a controller for a half-second (I will find a better combination for that later).
You can also now un-possess and un-observe an entity through the Director menu, if you currently have it selected.
Latex
I redid the latex shader a bit. It’s…latex-ier, I think!
Other stuff
- I updated the look of the credits. They’re centered now. This will continue to be fiddled with.
- The latex tendrils move more randomly now
- Looking straight up or down no longer makes your camera rotate weirdly
Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switch82 days ago
- Experimental build: hiiiiiiiiii96 days ago
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
Comments
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When will be the next non-Experimental build update?