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Latex, internals, and new kinds of vore
A new public build is available.
New stuff, in short
- Latex Fen!
- Different perspectives!
- Shark!
- Internals!
New stuff, in more detail
You can read about the new features in the following dev logs:
- The latex-y form of Fen has returned.
- This update also added the shark, which is both predator and prey. It’s still a bit basic.
- I’ve added both anal vore and absorption.
- This devlog also describes a new “Buffet” game mode, with endlessly spawning prey
- … and also talks about some changes I’ve made to AI
- Internals have returned, covering both oral and anal vore for Fen
There are more fine details that I won’t describe in detail here. Go read the dang devlogs!
This week’s additions
Sound
I realized I had completely misconfigured FMOD (good job, Fen!). Audio should be a little punchier now – here’s an example of the external vore audio.
I’ve added a bit of extra sound, like a heartbeat when you’re inside Fen.
Vision
I’ve simplified vision a bit. Vision works by comparing the brightness level perceived by the viewer to the brightness level of the viewee. This means that if Fen is looking at very bright surfaces, a gryphon standing in a dark place would be very hard to see.
Instead of measuring light levels at random points in front of the viewer, the game just looks at how bright the scene is at the viewer. This should make things more consistent feeling (and make the game run faster!)
I still don’t really like how vision works, though – it’s not very predictable. I might add something like Thief’s light gem, to directly tell you how visible you are.
Get Predatory Pursuit
Predatory Pursuit
It hungers.
| Status | In development |
| Author | chemicalcrux |
| Genre | Action |
| Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
| Languages | English |
More posts
- Experimental build: Internals, more elaborate animations,26 days ago
- Experimental build: new sorts of vore, a new Buffet game-mode, a new basement sc...33 days ago
- Experimental build: new perspectives, better spectating, and some more goop44 days ago
- Experimental build: Latex monsters and more AI work47 days ago
- Pandemonium continues; experimental build is out52 days ago
- No experimental build this week: working on new AI systems60 days ago
- Bones, prey vocals, and a new sound system66 days ago
- Experimental build: new sound system, more sounds, performance improvements68 days ago
- Experimental build: bones and a bunch of backend improvements75 days ago
Comments
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💜🖤💜🖤💜🖤💜🖤💜
Think the only request I would have... A map that has alot more lighting and not so dark (For at least sandbox) So you can see latex Fen alot better