Latex, internals, and new kinds of vore


A new public build is available.

New stuff, in short

  • Latex Fen!
  • Different perspectives!
  • Shark!
  • Internals!

New stuff, in more detail

You can read about the new features in the following dev logs:

There are more fine details that I won’t describe in detail here. Go read the dang devlogs!

This week’s additions

Sound

I realized I had completely misconfigured FMOD (good job, Fen!). Audio should be a little punchier now – here’s an example of the external vore audio.

I’ve added a bit of extra sound, like a heartbeat when you’re inside Fen.

Vision

I’ve simplified vision a bit. Vision works by comparing the brightness level perceived by the viewer to the brightness level of the viewee. This means that if Fen is looking at very bright surfaces, a gryphon standing in a dark place would be very hard to see.

Instead of measuring light levels at random points in front of the viewer, the game just looks at how bright the scene is at the viewer. This should make things more consistent feeling (and make the game run faster!)

I still don’t really like how vision works, though – it’s not very predictable. I might add something like Thief’s light gem, to directly tell you how visible you are.

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Comments

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(+1)(-1)

💜🖤💜🖤💜🖤💜🖤💜

(+2)(-1)

Think the only request I would have... A map that has alot more lighting and not so dark (For at least sandbox) So you can see latex Fen alot better