Objectives, controller support, and better audio
I’m not quite done with everything, but it’s been a long time since I made a public build of the game, so I figured I should get one out the door!
Objectives
The Basement level (and only the Basement level) features an actual way to escape: pull the circuit breakers, then run through the door. In your way are wooden barricades, which you have to slowly (and noisily) pull down. Flipping breakers also makes a loud noise. So, both of these will quickly get Fen’s attention!
Additionally, piles of debris will slow you down and make loud noises when walked over. Watch your step.
In the future, there will be more kinds of objectives (e.g. a keypad you need to find the code for) and more obstacles (beyond various configurations of planks).
Controller support
You can now play the game with a controller! The only exception is the debug mode – that will be slowly replaced with a proper spectator UI at some point.
Hint popups will show the appropriate inputs based on how you’re playing the game, and you can freely switch between mouse+keyboard and a controller.
Better audio
I’ve given the spatial audio an upgrade, so sounds coming around corners and from a distance should be a little more immersive now. You can read more about it here.
Other stuff
- Spectator mode now includes a freecam mode. Remember that all of this stuff is still found in the debug menu (hit Tab to open it).
- Fen holds you for a variable amount of time on the default aggression setting. “Ravenous” now just makes it eat you instantly. It only throws you on the “peckish” setting.
- There are more graphics options now.
- You’ll hear your heartbeat when Fen is threatening you
- Fen’s feet no longer slide. It does walk a little fast now, though. I will need to record some new animations for that!
- You now have meters for your mass, integrity, and liveness. Watch them go down perilously quickly inside Fen’s guts. Glorp.
- The upper part of prey is now hidden when being devoured, so there’s a lot less clipping now.
For even more details, check out the experimental devlogs!
Files
Get Predatory Pursuit
Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switch89 days ago
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
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