Quick status update!
Predatory Pursuit » Devlog
I’ve been doing some experimentation with new game systems, mostly based off of my work on that Summit Sojourn game I did in a game jam last weekend.
Most notably, that includes using a new state machine system, rather than just having One Gigantic Goddamn File that all of the logic goes in. The scripts for both Fen and the prey are…alarmingly sized.
So, I’ve got two things that will probably slow the game down for a few weeks:
- I’m working on a new soulslike game (with macro and vore themes, duh). It’s still in early development, so you won’t see it on Itch for a while, but it’s coming along nicely!
- I might rewrite some big chunks of the game to make my life easier. That will take a while in itself.
In the meantime, I might be adding a few small things here and there, but I wouldn’t expect a major update until mid-next-month.
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: CV and first-person vore improvements7 days ago
- Experimental build: cleavage vore, swallowing improvements, AI work, resolution...13 days ago
- Experimental build: CV21 days ago
- Latex, internals, and new kinds of vore49 days ago
- Experimental build: Internals, more elaborate animations,56 days ago
- Experimental build: new sorts of vore, a new Buffet game-mode, a new basement sc...63 days ago
- Experimental build: new perspectives, better spectating, and some more goop74 days ago
- Experimental build: Latex monsters and more AI work77 days ago
- Pandemonium continues; experimental build is out82 days ago
- No experimental build this week: working on new AI systems91 days ago
Comments
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It would be cool if we had a completely optional digestion rate.