Quick status update!
Predatory Pursuit » Devlog
I’ve been doing some experimentation with new game systems, mostly based off of my work on that Summit Sojourn game I did in a game jam last weekend.
Most notably, that includes using a new state machine system, rather than just having One Gigantic Goddamn File that all of the logic goes in. The scripts for both Fen and the prey are…alarmingly sized.
So, I’ve got two things that will probably slow the game down for a few weeks:
- I’m working on a new soulslike game (with macro and vore themes, duh). It’s still in early development, so you won’t see it on Itch for a while, but it’s coming along nicely!
- I might rewrite some big chunks of the game to make my life easier. That will take a while in itself.
In the meantime, I might be adding a few small things here and there, but I wouldn’t expect a major update until mid-next-month.
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Predatory Pursuit
It hungers.
Status | In development |
Author | chemicalcrux |
Genre | Action |
Tags | Creepy, First-Person, Furry, Horror, Monsters, NSFW, Singleplayer, Stealth, Survival Horror, vore |
Languages | English |
More posts
- Experimental build: A little perspective switch89 days ago
- Experimental build: hiiiiiiiiiiAug 09, 2024
- No build this weekJul 13, 2024
- Experimental build: New vore animations, improvements, and new graphical setting...Jul 05, 2024
- Experimental build: some random small thingsJun 28, 2024
- Experimental build: better stealth indicators, entity targeting, and some swallo...Jun 21, 2024
- Experimental build: Radial menus and a new hearing systemJun 14, 2024
- Experimental build: a bunch of miscellaneous improvementsJun 07, 2024
- New kinds of vore and better visualsMay 29, 2024
- Experimental build: More vore improvements (and a control list)May 24, 2024
Comments
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It would be cool if we had a completely optional digestion rate.